Research article    |    Open Access
Curricular Studies & Perspectives 2026, Vol. 2(1) 48-58

The Relationship Between Digital Gaming Addiction and Attention Difficulties in Middle School Students: The Role of Gender, Grade Level, and Gaming Duration

Serhan DOĞAN

pp. 48 - 58

Publish Date: April 30, 2026  |   Single/Total View: 0/0   |   Single/Total Download: 0/0


Abstract

This study aimed to examine the relationship between digital gaming addiction and attention difficulties in middle school students, and to investigate the differentiating roles of gender, grade level, and daily gaming duration. The study employed a quantitative descriptive and correlational design. Data were collected from 386 students (192 male, 194 female; Mage = 12.44, SD = 1.12) attending four public middle schools in different provinces of Turkey through voluntary online participation between December 2025 and January 2026. The Digital Gaming Addiction Scale (DGAS) and the Attention Difficulty Assessment Scale (ADAS) were used as measurement instruments. Independent samples t-tests, one-way ANOVAs, and multiple linear regression analyses were conducted. Results revealed that male students scored significantly higher than female students on both digital gaming addiction and attention difficulties. Mean scores increased significantly in upper grades (7th and 8th grade), and both variables rose markedly as daily gaming duration increased. Correlation analysis indicated a moderate-to-strong positive association between digital gaming addiction and attention difficulties (r = .54, p < .01). Regression analysis demonstrated that gaming addiction subscales and daily gaming duration significantly predicted attention difficulties (R² = .46). Findings are discussed within the framework of existing literature, and recommendations for prevention and intervention programs are provided.

Keywords: : digital gaming addiction, attention difficulties, impulsivity, middle school students, screen time


How to Cite this Article?

APA 7th edition
DOGAN, S. (2026). The Relationship Between Digital Gaming Addiction and Attention Difficulties in Middle School Students: The Role of Gender, Grade Level, and Gaming Duration. Curricular Studies & Perspectives, 2(1), 48-58.

Harvard
DOGAN, S. (2026). The Relationship Between Digital Gaming Addiction and Attention Difficulties in Middle School Students: The Role of Gender, Grade Level, and Gaming Duration. Curricular Studies & Perspectives, 2(1), pp. 48-58.

Chicago 16th edition
DOGAN, Serhan (2026). "The Relationship Between Digital Gaming Addiction and Attention Difficulties in Middle School Students: The Role of Gender, Grade Level, and Gaming Duration". Curricular Studies & Perspectives 2 (1):48-58.

References

    Acat, M. B., & Ay, Y. (2014). An investigation the effect of quantum learning approach on primary school 7th grade students’ science achievement, retention and attitude. The International Journal of Research in Teacher Education, 5(2), 11-23. https://izlik.org/JA42DT69WP

    Akbaba, D., & Çetinkaya Yıldız, E. (2023). Üniversite öğrencilerinin dijital oyun bağımlılığını yordamada yaşantısal kaçınma, ait olma ve psikolojik iyi oluşun rolü. Bağımlılık Dergisi, 24(3), 234–245.

    American Psychiatric Association. (2022). Diagnostic and statistical manual of mental disorders (5th ed., text rev.). https://doi.org/10.1176/appi.books.9780890425787

    Ayyıldız, D., & Uz-Baş, A. (2025). Ortaokul öğrencilerinde dijital oyun bağımlılığı, davranışsal-duygusal sorunlar ve olumsuz bilişsel hatalar arasındaki ilişkilerin incelenmesi. Kalem Uluslararası Eğitim ve İnsan Bilimleri Dergisi, 15(1), 1–25.

    Bozyiğit, T., & Yılmaz, S. (2023). The relationship between digital game addiction, executive functions and impulsivity in early adolescents. Nesne Psikoloji Dergisi, 11(28), 456–478.

    Çakır, O., Ayas, T., & Horzum, M. B. (2011). An investigation of university students' internet and game addiction with respect to several variables. Computers & Education, 57(4), 2520–2529.

    Delebe, A., & Hazar, Z. (2022). Examination of the digital game addiction level of secondary school students according to some physical parameters and academic success. Ankara Üniversitesi Beden Eğitimi ve Spor Yüksekokulu SPORMETRE Beden Eğitimi ve Spor Bilimleri Dergisi, 20(3), 78–95.

    Dinçer, B., & Kolan, H. İ. (2020). Ortaokul öğrencilerinin bilgisayar oyun bağımlılığı düzeyleri ile sorumluluk davranışı arasındaki ilişki. Kastamonu Eğitim Dergisi, 28(3), 1245–1262.

    Dursun, A., & Çapan, B. (2018). Ergenlerde dijital oyun bağımlılığı ve psikolojik ihtiyaçlar. İnönü Üniversitesi Eğitim Fakültesi Dergisi, 19(2), 128–140.

    Gül, I., & Özgür, H. (2023). Ortaokul öğrencilerinin dijital oyun bağımlılıkları ile ailelerinin dijital ebeveynlik farkındalıkları arasındaki ilişkinin çeşitli değişkenler açısından incelenmesi. Trakya Eğitim Dergisi, 13(2), 567–585.

    Hassan, A., & Abu Hassoun. (2018). Addiction to electronic gaming and its relationship with attention deficit among primary school students. ALUSTATH Journal for Human and Social Sciences, 57(4), 123–145.

    Horzum, M. B. (2011). İlköğretim öğrencilerinin bilgisayar oyunu bağımlılık düzeylerinin çeşitli değişkenlere göre incelenmesi. Education and Science, 36(159), 56–68.

    Korkmaz, Ö., & Korkmaz, Ö. (2019). Ortaokul öğrencilerinin oyun bağımlılık düzeyleri, oyun alışkanlıkları ve tercihleri. Turkish Studies, 14(4), 1245–1268.

    Kurhan, S., Çar, B., Kurhan, C. O., Kurtoğlu, A., Eken, Ö., & Polat, G. (2024). Exploring the impact of physical inactivity on digital gaming attitudes and addiction among secondary school students. Balneo and PRM Research Journal, 15(2), 123–135.

    Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77–95. https://doi.org/10.1080/15213260802669458

    Mazman Akar, S. G., & Özer, M. (2025). Digital game addiction in elementary students: The impact of digital literacy, parental styles, and background variables. Journal of Pedagogical Research, 9(1), 45–62.

    Moçoşoğlu, B., & Yorulmaz, B. (2023). The relationship between digital game addiction levels and study habits of primary school 4th grade students: The example of Ümraniye. Anadolu Journal of Educational Sciences International, 13(2), 234–251.

    Önder, A., Gizli Çoban, Ö., Sürer Adanır, A., Bilaç, Ö., & Kavurma, C. (2022). Evaluation of game addiction, social media addiction and loneliness levels in adolescents with school attendance problems. Akdeniz Medical Journal, 8(2), 234–245.

    Pesen, A., & Şanlı, T. (2018). Ortaokul öğrencilerinde bilgisayar oyun bağımlılığı düzeyinin çeşitli değişkenlere göre incelenmesi. AJIT-e Online Academic Journal of Information Technology, 9(35), 123–138.

    Şahin, D., & Kahraman, Ö. (2020). Okul dönemi çocuklarının bilgisayar oyun bağımlılığı ile davranış problemleri arasındaki ilişkinin incelenmesi. Çocuk ve Gelişim Dergisi, 3(5), 67–82.

    Taş, İ. (2019). The pattern of relationship between attachment styles, gaming addiction and empathetic tendency among adolescents. Eurasian Journal of Educational Research, 19(84), 123–145.

    Tonga, İ. (2024). Dijital oyun bağımlılığı ve okul bağlılığı arasındaki ilişki. İnönü Üniversitesi Eğitim Bilimleri Enstitüsü Dergisi, 11(21), 234–251.

    World Health Organization. (2019). International classification of diseases for mortality and morbidity statistics (11th rev.). https://icd.who.int/

    Yılmaz Dinç, S. (2023). Ortaokul öğrencilerinde dijital oyun bağımlılığının, sosyal uyum ve okula bağlılık üzerindeki yordayıcı etkisinin incelenmesi. Bağımlılık Dergisi, 24(3), 178–195.